Georgie Roxby Smith

<p>Georgie Roxby Smith works across a range of disciplines exploring new pathways between virtual and physical worlds. Employing a variety of tools - including 3D graphics, live performance, shared virtual and gaming spaces, installation and projection - these works explore the increasingly blurred border between identity, materiality, reality, virtuality and fantasy in contemporary culture. Since 2012 Georgie has been focusing on gender representation and violence in video games, particularly that directed towards women on screen and in online communities.<br> <br>Georgie has exhibited extensively both nationally and internationally including Art in Odd Places, New York; Prospectives International Festival of Digital Art Nevada; Game Art Festival at Hammer Museum Los Angeles; Gamerz Festival (FR); Festival Miden (GR); and Generation i.2 - Aesthetics of the Digital in the 21st Century at Edith Russ Huas for Media Art (DE). Other highlights include curating and showing in NOW13:New Media Art Now, Substation Contemporary Art Prize and Self Help at Rawson Projects Brooklyn, curated by Jocelyn Miller (MoMa PS1). Most recently, in 2015, Georgie showed at Strafsachengalerie in Austria , QUT Art Museum, James Makin Gallery and Data Flow: Digital Influence at Town Hall Gallery in Melbourne.</p>